
Bain Capital Ventures’ Kevin Zhang: The ‘Unlockable Potential’ in Lending, Investing, and Insurance
Kevin Zhang, partner at Bain Capital, assess the technological tailwinds for emerging players in lending, investing, and insurance....
Data for Quest/Oculus from 2019-2022 (Source)
I reserve around 25-50% of my thesis development time and mindshare for exposure to spaces that extremely talented founders, or even the most capable technology builders who are perhaps not founders yet, nerd out on and find fascinating.
While there are standing sectors and theses I track closely - B2B commerce, cross-industry marketplace platforms, B2B software, and commerce FinTech - I have to pay attention to the frontier cases where brilliant builders are exploring and doing something a little outside the hordes of similarly talented founders pursuing the latest thing.
Lately, some of the sharpest prospective founders we meet, especially young ones who are thinking about where to level up their engineering skills, are building in mixed reality. It’s easy to be dismissive of the space, based both on what is often perceived as Meta’s recent idealistic grandiosity and memories of decade-old failed promises and potential. While a lot of crypto founders became generative AI founders overnight, there are outliers I meet who have ignored the stampedes jumping from one space to the next and have been making a thorough and thoughtful study of newly attainable promises in mixed reality.
We can use a screen-time framework to ask what powerful and delightful applications will most likely arise first for advanced and mass-available mixed reality. I am looking for places where the hours spent staring at a handheld or laptop screen will shift to hours spent interacting with an immersive, wearable screen.
Q: What do other market participants or observers misunderstand about these categories?
A: “Hardware has been a mainstream venture taboo recently. This space has been too dependent on funneling investments into clunky hardware for a decade. With a refreshed focus on design and the entrance of interoperable players like Apple, we may finally be turning a corner.”
Q: What can you say about the time horizon for the adoption of this thesis?
A: “Everyone is holding their breath for the Apple release. Next year won’t feel like a mixed reality tsunami, but if Apple’s XR device launches without significant delay, then by late 2024 the technology will probably feel familiar. As a rule of thumb, you can expect that 2 years after the device’s launch, nearly every current iPhone owner - and there’s 120M in the US today - will interact with someone else who has used a mixed reality device on a daily basis. This would mean that something like 10M Americans will be a mixed reality DAU by the end of 2024or early 2025. But the really exciting growth will be in the decade that follows.”
As mixed reality adoption gains momentum, there will be massive incentives for developers to build on and revitalize existing big tech platforms. “Many of the largest tech companies invested billions in hardware and R&D in this space,” says Bender. When the momentum starts to build, strong incentives will emerge to develop on these platforms.
The space will need to outgrow failed and abandoned early use-case ideas. “Many people already have low expectations for AR/VR based on bad experiences with gimmicky, cheap products,” Bender says, “or hearing about ‘meta-verse’ use cases that are reminiscent of the old dotcom company Second Life, something to the effect of - ‘we all live in the meta-verse and hop from virtual island to island there with our digital avatars.’ No matter how much the space grows it's unlikely that these kinds of use cases will be revitalized. I’m looking for applications so novel and purposeful that users will wonder how they ever lived without them before.”
Kevin Zhang, partner at Bain Capital, assess the technological tailwinds for emerging players in lending, investing, and insurance....
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Technology, innovation, and the future, as told by those building it.